/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class PartnerEpiBagListItemVM : FguiViewModel { public Controller Unlock { get; private set; } public Controller IsBind { get; private set; } public PartnerEpiBaseItemView EpiIcon { get; private set; } public GProgressBar ChipPbar { get; private set; } public GLoader PzLoader { get; private set; } public GLoader IconLoader { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { Unlock = panel.GetController("Unlock"); IsBind = panel.GetController("IsBind"); EpiIcon = adapter.CreateNested(new FguiNested(panel.GetChild("EpiIcon").asCom), true); AddChild(EpiIcon); ChipPbar = panel.GetChild("ChipPbar") as GProgressBar; PzLoader = panel.GetChild("PzLoader") as GLoader; IconLoader = panel.GetChild("IconLoader") as GLoader; } } }