/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class PartnerEpiBagListItemVM : FguiViewModel
{
public Controller Unlock { get; private set; }
public Controller IsBind { get; private set; }
public PartnerEpiBaseItemView EpiIcon { get; private set; }
public GProgressBar ChipPbar { get; private set; }
public GLoader PzLoader { get; private set; }
public GLoader IconLoader { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
Unlock = panel.GetController("Unlock");
IsBind = panel.GetController("IsBind");
EpiIcon = adapter.CreateNested(new FguiNested(panel.GetChild("EpiIcon").asCom), true);
AddChild(EpiIcon);
ChipPbar = panel.GetChild("ChipPbar") as GProgressBar;
PzLoader = panel.GetChild("PzLoader") as GLoader;
IconLoader = panel.GetChild("IconLoader") as GLoader;
}
}
}