/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class PartnerDetailsPanelVM : FguiViewModel
{
public Controller MaxLvCtrl { get; private set; }
public Controller MaxStarCtrl { get; private set; }
public Controller ShowBtnCtrl { get; private set; }
public Controller CanSwitch { get; private set; }
public Controller Have { get; private set; }
public GLoader3D PartnerSpine { get; private set; }
public GLoader PartnerIcon { get; private set; }
public GButton PreviousBtn { get; private set; }
public GButton NextBtn { get; private set; }
public PartnerEpiSetBaseView EpiItem { get; private set; }
public GTextField EpiNameLabel { get; private set; }
public GButton ChangeBtn { get; private set; }
public GGroup TopUI { get; private set; }
public GTextField NameLabel { get; private set; }
public GLoader QualityIcon { get; private set; }
public GLoader SacredVesselsIcon { get; private set; }
public GLoader AttrTypeIcon { get; private set; }
public GTextField TypeLabel { get; private set; }
public GTextField LvLabel { get; private set; }
public GTextField AtkLabel { get; private set; }
public GTextField AtkSpeedLabel { get; private set; }
public GTextField SkillInfoLabel { get; private set; }
public GTextField SkillEffectLabel { get; private set; }
public GList StarRatingList { get; private set; }
public GList StarBuffItemList { get; private set; }
public CommonComCurrencyNestedView UpgradeCostItem { get; private set; }
public GButton DownBtn { get; private set; }
public GButton UpBtn { get; private set; }
public GButton UpLvBtn { get; private set; }
public GButton UpStarBtn { get; private set; }
public GProgressBar StarCostBar { get; private set; }
public GButton BackBtn { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
MaxLvCtrl = panel.GetController("MaxLvCtrl");
MaxStarCtrl = panel.GetController("MaxStarCtrl");
ShowBtnCtrl = panel.GetController("ShowBtnCtrl");
CanSwitch = panel.GetController("CanSwitch");
Have = panel.GetController("Have");
PartnerSpine = panel.GetChild("PartnerSpine") as GLoader3D;
PartnerIcon = panel.GetChild("PartnerIcon") as GLoader;
PreviousBtn = panel.GetChild("PreviousBtn") as GButton;
NextBtn = panel.GetChild("NextBtn") as GButton;
EpiItem = adapter.CreateNested(new FguiNested(panel.GetChild("EpiItem").asCom), true);
AddChild(EpiItem);
EpiNameLabel = panel.GetChild("EpiNameLabel") as GTextField;
ChangeBtn = panel.GetChild("ChangeBtn") as GButton;
TopUI = panel.GetChild("topUI") as GGroup;
NameLabel = panel.GetChild("NameLabel") as GTextField;
QualityIcon = panel.GetChild("QualityIcon") as GLoader;
SacredVesselsIcon = panel.GetChild("SacredVesselsIcon") as GLoader;
AttrTypeIcon = panel.GetChild("AttrTypeIcon") as GLoader;
TypeLabel = panel.GetChild("TypeLabel") as GTextField;
LvLabel = panel.GetChild("LvLabel") as GTextField;
AtkLabel = panel.GetChild("AtkLabel") as GTextField;
AtkSpeedLabel = panel.GetChild("AtkSpeedLabel") as GTextField;
SkillInfoLabel = panel.GetChild("SkillInfoLabel") as GTextField;
SkillEffectLabel = panel.GetChild("SkillEffectLabel") as GTextField;
StarRatingList = panel.GetChild("StarRatingList") as GList;
StarRatingList.Init(typeof(PartnerStarListItemView), adapter.CreateListItem);
StarBuffItemList = panel.GetChild("StarBuffItemList") as GList;
StarBuffItemList.Init(typeof(PartnerStarBuffItemView), adapter.CreateListItem);
UpgradeCostItem = adapter.CreateNested(new FguiNested(panel.GetChild("UpgradeCostItem").asCom), true);
AddChild(UpgradeCostItem);
DownBtn = panel.GetChild("DownBtn") as GButton;
UpBtn = panel.GetChild("UpBtn") as GButton;
UpLvBtn = panel.GetChild("UpLvBtn") as GButton;
UpStarBtn = panel.GetChild("UpStarBtn") as GButton;
StarCostBar = panel.GetChild("StarCostBar") as GProgressBar;
BackBtn = panel.GetChild("BackBtn") as GButton;
}
}
}