/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class MainBossLaiXiVM : FguiViewModel { public GImage Bossdi { get; private set; } public GImage BossLaiLe { get; private set; } public GImage Boss02 { get; private set; } public GLoader LX { get; private set; } public GLoader BossTXT { get; private set; } public Transition T0 { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { Bossdi = panel.GetChild("bossdi") as GImage; BossLaiLe = panel.GetChild("BossLaiLe") as GImage; Boss02 = panel.GetChild("boss02") as GImage; LX = panel.GetChild("LX") as GLoader; BossTXT = panel.GetChild("BossTXT") as GLoader; T0 = panel.GetTransition("t0"); } } }