/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class CommonRenamePanelVM : FguiViewModel { public CommonBackGroundNestedView MaskBg { get; private set; } public GLabel PopWin { get; private set; } public GButton ConfirmBtn { get; private set; } public GTextField TipsDescLabel { get; private set; } public GTextInput Input { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { MaskBg = adapter.CreateNested(new FguiNested(panel.GetChild("MaskBg").asCom), true); AddChild(MaskBg); PopWin = panel.GetChild("PopWin") as GLabel; ConfirmBtn = panel.GetChild("ConfirmBtn") as GButton; TipsDescLabel = panel.GetChild("TipsDescLabel") as GTextField; Input = panel.GetChild("Input") as GTextInput; } } }