using UnityEngine; namespace FL.Battle.Skills { public struct GenSummonsDto { /// /// 召唤物主人的EntityId /// public long masterId; /// /// 召唤物主人类型 /// public EEntityType masterType; /// /// 技能目标id /// 非必须 /// public long targetId; /// /// 目标类型 /// public EEntityType targetType; /// /// 召唤物表的Id /// public int tableId; /// /// 召唤物出生点坐标 /// public Vector3 from; /// /// 召唤数量 /// public int count; } }