using UnityEngine;
namespace FL.Battle.Skills
{
public struct GenSummonsDto
{
///
/// 召唤物主人的EntityId
///
public long masterId;
///
/// 召唤物主人类型
///
public EEntityType masterType;
///
/// 技能目标id
/// 非必须
///
public long targetId;
///
/// 目标类型
///
public EEntityType targetType;
///
/// 召唤物表的Id
///
public int tableId;
///
/// 召唤物出生点坐标
///
public Vector3 from;
///
/// 召唤数量
///
public int count;
}
}