namespace FL.Battle.Buffs
{
///
/// buff事件参数
///
public struct BuffEventDto
{
public long ownerId;
public int buffTableId;
public int layer;
public int layerLimit;
}
public struct BuffPreviewDto
{
public long ownerId;
public int buffTableId;
public long partnerUID;
///
/// 是否是技能
/// false时为铭文
///
public bool isSkill;
///
/// 技能或者铭文配置表id
///
public int skillId;
public int layer;
public int layerLimit;
}
}