namespace FL.Battle.Buffs { /// /// buff事件参数 /// public struct BuffEventDto { public long ownerId; public int buffTableId; public int layer; public int layerLimit; } public struct BuffPreviewDto { public long ownerId; public int buffTableId; public long partnerUID; /// /// 是否是技能 /// false时为铭文 /// public bool isSkill; /// /// 技能或者铭文配置表id /// public int skillId; public int layer; public int layerLimit; } }