// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// zuoqiStar public sealed class zuoqiStarTable : ITable { long ITable.Key => Id; /// id1000*坐骑id+1 public int Id { get; private set; } /// 坐骑id public int Zqid { get; private set; } /// 等级 public int Level { get; private set; } /// 升星道具道具id+数量 public int[] StarUpCost { get; private set; } /// 升星获得属性加成属性id+属性数值 public int[] LevelOwnAttr { get; private set; } /// 额外坐骑技能技能id public int[] StarSkill { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Zqid = reader.ReadInt(); Level = reader.ReadInt(); StarUpCost = reader.ReadEnumerable(); LevelOwnAttr = reader.ReadEnumerable(); StarSkill = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Zqid); writer.Write(Level); writer.Write(StarUpCost); writer.Write(LevelOwnAttr); writer.Write(StarSkill); } } }