// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// treasureBonus public sealed class treasureBonusTable : ITable { long ITable.Key => Id; /// 宝箱奖励ID public int Id { get; private set; } /// 宝箱积分进度值 public int Progress { get; private set; } /// 奖励宝箱 public int Reward { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Progress = reader.ReadInt(); Reward = reader.ReadInt(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Progress); writer.Write(Reward); } } }