// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// taskDaily public sealed class taskDailyTable : ITable { long ITable.Key => Id; /// 功能id10001=每日任务 public int Id { get; private set; } /// 任务种类关联desc表id public int Kind { get; private set; } /// 任务数值 public int Parameter { get; private set; } /// 每日积分 public int Reward { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Kind = reader.ReadInt(); Parameter = reader.ReadInt(); Reward = reader.ReadInt(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Kind); writer.Write(Parameter); writer.Write(Reward); } } }