// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// shop public sealed class shopTable : ITable { long ITable.Key => Id; /// 功能id public int Id { get; private set; } /// 商店种类 public string Type { get; private set; } /// 商店开启条件1=等级 public int Condition { get; private set; } /// 商店开启条件参数 public int Parameter { get; private set; } /// 商店持续时间用秒0=永久 public int Time { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Type = reader.ReadString(); Condition = reader.ReadInt(); Parameter = reader.ReadInt(); Time = reader.ReadInt(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Type); writer.Write(Condition); writer.Write(Parameter); writer.Write(Time); } } }