// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// rune_exp public sealed class rune_expTable : ITable { long ITable.Key => Id; /// 功能id public int Id { get; private set; } /// 印记槽位等级 public int Level { get; private set; } /// 印记槽位升级消耗 public int[] Cost { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Level = reader.ReadInt(); Cost = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Level); writer.Write(Cost); } } }