// Generate By EToy
// Don't Edit It!!
using XGame.Framework.Database;
using XGame.Framework.Serialization;
namespace XGame.Database
{
/// dailyActive
public sealed class dailyActiveTable : ITable
{
long ITable.Key => Id;
/// 功能id10001=每日任务20001=每周任务
public int Id { get; private set; }
/// 活跃积分
public int Parameter { get; private set; }
/// 活跃奖励道具id+道具数量
public int[] Reward { get; private set; }
/// 任务类型1=每日任务2=每周任务
public int Type { get; private set; }
void ISerializable.Deserialize(IReader reader)
{
Id = reader.ReadInt();
Parameter = reader.ReadInt();
Reward = reader.ReadEnumerable();
Type = reader.ReadInt();
}
void ISerializable.Serialize(IWriter writer)
{
writer.Write(Id);
writer.Write(Parameter);
writer.Write(Reward);
writer.Write(Type);
}
}
}