// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// arena_jqr public sealed class arena_jqrTable : ITable { long ITable.Key => Id; /// 功能ID public int Id { get; private set; } /// 1=新手机器人2=排行机器人 public int Type { get; private set; } /// 机器人等级 public int Level { get; private set; } /// 机器人装备(装备id+装备等级) public int[] Equip { get; private set; } /// 机器人圣兵(圣兵id+等级) public int[] Equip_2 { get; private set; } /// 机器人铭文(铭文id+等级) public int[] Skill { get; private set; } /// 机器人战力 public int Power { get; private set; } /// 机器人积分积分数量 public int Integral { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Type = reader.ReadInt(); Level = reader.ReadInt(); Equip = reader.ReadEnumerable(); Equip_2 = reader.ReadEnumerable(); Skill = reader.ReadEnumerable(); Power = reader.ReadInt(); Integral = reader.ReadInt(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Type); writer.Write(Level); writer.Write(Equip); writer.Write(Equip_2); writer.Write(Skill); writer.Write(Power); writer.Write(Integral); } } }