// Generate By EToy // Don't Edit It!! using XGame.Framework.Serialization; namespace XGame.Database { /// /// 属性抽取 /// public sealed class EpsProb : ISerializable { public string Eps { get; private set; } public int Count { get; private set; } public int Prob { get; private set; } void ISerializable.Deserialize(IReader reader) { Eps = reader.ReadString(); Count = reader.ReadInt(); Prob = reader.ReadInt(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Eps); writer.Write(Count); writer.Write(Prob); } } }