using <#ProductName>.Map.<#KeyName>; using XGame.Framework.Components; using XGame.Framework.Map; using XGame.Framework.ObjectCollection; namespace <#ProductName>.Map { public static partial class MapKeys { private static MapKey _<#KeyName>; public static MapKey <#KeyName> => _<#KeyName> ??= new MapKey("<#KeyName>", typeof(<#KeyName>View)); } public class <#KeyName>View : MapView<<#KeyName>VM>, I<#ComponentName>Context { protected override void AddComponent(IComponentGroup group) { group.Add(new <#ComponentName>Component()); } protected override <#KeyName>VM CtreatViewModel(IObjectCollector collector) { return new <#KeyName>VM(collector); } protected override void OnDispose() { } } }