using UnityEditor; namespace XGame.Editor.Build { internal static class BuildTargetExt { public static BuildTargetGroup ToTargetGroup(this BuildTarget target) { BuildTargetGroup targetGroup; switch (target) { case BuildTarget.Android: targetGroup = BuildTargetGroup.Android; break; case BuildTarget.iOS: targetGroup = BuildTargetGroup.iOS; break; default: targetGroup = BuildTargetGroup.Standalone; break; } return targetGroup; } } }