using UnityEditor; using UnityEditor.Callbacks; using UnityEngine; namespace XGame.Editor.Build { public class BuildPostprocessor { [PostProcessBuild] private static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) { if (target == BuildTarget.Android) { #if UNITY_ANDROID ObbUtil.GenerateObb(pathToBuiltProject); #endif } BuildLog.Log($"OnPostProcessBuild finish. target:{target} path:{pathToBuiltProject}"); } } }