using UnityEditor;
namespace XGame.Editor.Build
{
//public delegate void BuildAppEvent(int code);
public partial class BuildConfig
{
public ProjectSettings project;
public EditorSettings editor;
public GitSettings git;
public AndroidSettings android;
public IOSSettings iOS;
public BuildTarget target;
///
/// .NET API compatibility level.
///
public ApiCompatibilityLevel compatibilityLevel;
///
/// 代码编译类型
///
public ScriptingImplementation scriptImpl;
///
/// 是否需要设置预编译宏
///
public bool isSetScriptDefine;
///
/// 发布类型
///
public PublishType publishType;
///
/// 打包操作
///
public BuildOperation operations;
///
/// 安卓生成字符表参数
/// Disabled = 0,
/// Public = 1,
/// Debugging = 2,
///
public int androidCreateSymbols;
///
/// 是否忽略资源分包操作
///
public bool ignoreSplitAssets;
///
/// 打包结束的回调
/// 格式: $""
///
public string callback;
}
}