using System; namespace XGame.Editor.Build { public static class BuildLog { public static void Log(string msg) { UnityEngine.Debug.Log(Convert(msg)); } public static void Log(string format, params object[] args) { UnityEngine.Debug.Log(Convert(Format(format, args))); } public static void Warn(string msg) { UnityEngine.Debug.LogWarning(Convert(msg)); } public static void Warn(string format, params object[] args) { UnityEngine.Debug.LogWarning(Convert(Format(format, args))); } public static void Error(string msg) { UnityEngine.Debug.LogError(Convert(msg)); } public static void Error(string format, params object[] args) { UnityEngine.Debug.LogError(Convert(Format(format, args))); } public static void Exception(Exception e) { UnityEngine.Debug.LogError(Convert($"Exception Message:{e.Message}")); UnityEngine.Debug.LogException(e); } private static string Convert(string msg) { return $"[XBuild][{DateTime.Now}] {msg}"; } private static string Format(string format, params object[] args) { if (args == null || args.Length <= 0) return format; else return string.Format(format, args); } } }