/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class PlayerMainPanelVM : FguiViewModel
{
public CommonItemBaseView Weapon { get; private set; }
public CommonItemBaseView Clothes { get; private set; }
public CommonItemBaseView Helmet { get; private set; }
public CommonItemBaseView Hand { get; private set; }
public CommonItemBaseView Boots { get; private set; }
public CommonItemBaseView Pants { get; private set; }
public GLoader TitleIcon { get; private set; }
public GLoader3D PlayerSpine { get; private set; }
public GProgressBar ExpBar { get; private set; }
public GTextField NameLabel { get; private set; }
public GTextField LvLabl { get; private set; }
public GGroup TopUI { get; private set; }
public GTextField HpLabel { get; private set; }
public GTextField AtkLabel { get; private set; }
public GTextField DefLabel { get; private set; }
public GTextField AtkSpeedLabel { get; private set; }
public GButton AttrInfoBtn { get; private set; }
public GTextField SkillNameLabl { get; private set; }
public GTextField SkillDescLabl { get; private set; }
public GButton SkillBtn { get; private set; }
public GButton ChangeBtn { get; private set; }
public GButton MountBtn { get; private set; }
public GButton ArtifactBtn { get; private set; }
public GButton ContractBtn { get; private set; }
public GButton JewelryBtn { get; private set; }
public GButton NotOpenBtn1 { get; private set; }
public GButton NotOpenBtn2 { get; private set; }
public GGroup BottomUI { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
Weapon = adapter.CreateNested(new FguiNested(panel.GetChild("Weapon").asCom), true);
Clothes = adapter.CreateNested(new FguiNested(panel.GetChild("Clothes").asCom), true);
Helmet = adapter.CreateNested(new FguiNested(panel.GetChild("Helmet").asCom), true);
Hand = adapter.CreateNested(new FguiNested(panel.GetChild("Hand").asCom), true);
Boots = adapter.CreateNested(new FguiNested(panel.GetChild("Boots").asCom), true);
Pants = adapter.CreateNested(new FguiNested(panel.GetChild("Pants").asCom), true);
TitleIcon = panel.GetChild("TitleIcon") as GLoader;
PlayerSpine = panel.GetChild("PlayerSpine") as GLoader3D;
ExpBar = panel.GetChild("ExpBar") as GProgressBar;
NameLabel = panel.GetChild("NameLabel") as GTextField;
LvLabl = panel.GetChild("LvLabl") as GTextField;
TopUI = panel.GetChild("topUI") as GGroup;
HpLabel = panel.GetChild("HpLabel") as GTextField;
AtkLabel = panel.GetChild("AtkLabel") as GTextField;
DefLabel = panel.GetChild("DefLabel") as GTextField;
AtkSpeedLabel = panel.GetChild("AtkSpeedLabel") as GTextField;
AttrInfoBtn = panel.GetChild("AttrInfoBtn") as GButton;
SkillNameLabl = panel.GetChild("SkillNameLabl") as GTextField;
SkillDescLabl = panel.GetChild("SkillDescLabl") as GTextField;
SkillBtn = panel.GetChild("SkillBtn") as GButton;
ChangeBtn = panel.GetChild("ChangeBtn") as GButton;
MountBtn = panel.GetChild("MountBtn") as GButton;
ArtifactBtn = panel.GetChild("ArtifactBtn") as GButton;
ContractBtn = panel.GetChild("ContractBtn") as GButton;
JewelryBtn = panel.GetChild("JewelryBtn") as GButton;
NotOpenBtn1 = panel.GetChild("NotOpenBtn1") as GButton;
NotOpenBtn2 = panel.GetChild("NotOpenBtn2") as GButton;
BottomUI = panel.GetChild("bottomUI") as GGroup;
}
}
}