/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class MainHomeBuffInfoNestedVM : FguiViewModel { public Controller ShowInfoCtrl { get; private set; } public GButton BuffShowBtn { get; private set; } public GLoader BuffIcon { get; private set; } public GProgressBar BuffLayerPar { get; private set; } public GTextField TriggerNameLabel { get; private set; } public GTextField TipsLabel { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { ShowInfoCtrl = panel.GetController("ShowInfoCtrl"); BuffShowBtn = panel.GetChild("BuffShowBtn") as GButton; BuffIcon = panel.GetChild("BuffIcon") as GLoader; BuffLayerPar = panel.GetChild("BuffLayerPar") as GProgressBar; TriggerNameLabel = panel.GetChild("TriggerNameLabel") as GTextField; TipsLabel = panel.GetChild("TipsLabel") as GTextField; } } }