/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class DragonEggEquipmentUIVM : FguiViewModel { public CommonItemBaseView Weapon { get; private set; } public CommonItemBaseView Clothes { get; private set; } public CommonItemBaseView Helmet { get; private set; } public CommonItemBaseView Hand { get; private set; } public CommonItemBaseView Boots { get; private set; } public CommonItemBaseView Pants { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { Weapon = adapter.CreateNested(new FguiNested(panel.GetChild("Weapon").asCom), true); Clothes = adapter.CreateNested(new FguiNested(panel.GetChild("Clothes").asCom), true); Helmet = adapter.CreateNested(new FguiNested(panel.GetChild("Helmet").asCom), true); Hand = adapter.CreateNested(new FguiNested(panel.GetChild("Hand").asCom), true); Boots = adapter.CreateNested(new FguiNested(panel.GetChild("Boots").asCom), true); Pants = adapter.CreateNested(new FguiNested(panel.GetChild("Pants").asCom), true); } } }