/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class DragonEggEquipmentUIVM : FguiViewModel
{
public CommonItemBaseView Weapon { get; private set; }
public CommonItemBaseView Clothes { get; private set; }
public CommonItemBaseView Helmet { get; private set; }
public CommonItemBaseView Hand { get; private set; }
public CommonItemBaseView Boots { get; private set; }
public CommonItemBaseView Pants { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
Weapon = adapter.CreateNested(new FguiNested(panel.GetChild("Weapon").asCom), true);
Clothes = adapter.CreateNested(new FguiNested(panel.GetChild("Clothes").asCom), true);
Helmet = adapter.CreateNested(new FguiNested(panel.GetChild("Helmet").asCom), true);
Hand = adapter.CreateNested(new FguiNested(panel.GetChild("Hand").asCom), true);
Boots = adapter.CreateNested(new FguiNested(panel.GetChild("Boots").asCom), true);
Pants = adapter.CreateNested(new FguiNested(panel.GetChild("Pants").asCom), true);
}
}
}