/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// 该脚本由模板创建 /// created by cb 2024 using FL.Data; using FL.Data.Items; using System.Collections.Generic; using XGame.Database; using XGame.Framework.UI; namespace FL.FGUI { /// /// UI逻辑处理类 /// /// public partial class DragonEggEquipmentUICtrl : UIController { private List _equipItemList; protected override void OnEnable(object intent) { AddUIListenres(); EventSingle.Instance.AddListener(EventDefine.OnChangeEquip, OnChangeEquip); Init(); ShowEquipUI(); } protected override void OnDisable() { RemoveUIListenres(); EventSingle.Instance.RemoveListener(EventDefine.OnChangeEquip, OnChangeEquip); if (_equipItemList != null) { _equipItemList.Clear(); _equipItemList = null; } } #region UI事件 private void AddUIListenres() { } private void RemoveUIListenres() { } #endregion private void Init() { if (_equipItemList == null) { _equipItemList = new List() { VM.Weapon,VM.Helmet,VM.Clothes,VM.Hand,VM.Pants,VM.Boots }; } } /// /// 显示装备UI /// private void ShowEquipUI() { UiParam _uiParam = new UiParam(); _uiParam.bShowBtn = true; _uiParam.bShowLevel = true; int index = 1; _equipItemList.ForEach((item) => { EquipItem equipData = ItemData.Instance.GetEquipData((EEquipType)index); if (equipData != null) { item.Ctrl.ShowUI(ItemData.Instance.GetEquipData((EEquipType)index), _uiParam); } index++; }); } /// /// 更换装备 /// /// /// private void OnChangeEquip(int eventId, object args) { if (args == null) { return; } ChangeEquipParam param = (ChangeEquipParam)args; CommonItemBaseView equipItem = _equipItemList[(int)param.equipType - 1]; if (equipItem != null) { UiParam _uiParam = new UiParam(); _uiParam.bShowBtn = true; _uiParam.bShowLevel = true; equipItem.Ctrl.ShowUI(ItemData.Instance.GetEquipData(param.equipType), _uiParam); } } } }