/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class DragonEggEquipVM : FguiViewModel
{
public Controller BtnState { get; private set; }
public CommonBackGroundNestedView MaskBg { get; private set; }
public DragonEggEquipItemView WearEquipItem { get; private set; }
public DragonEggEquipItemView NewEquipItem { get; private set; }
public GButton SellBtn { get; private set; }
public GButton WearBtn { get; private set; }
public GButton DecomposeBtn { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
BtnState = panel.GetController("BtnState");
MaskBg = adapter.CreateNested(new FguiNested(panel.GetChild("MaskBg").asCom), true);
WearEquipItem = adapter.CreateNested(new FguiNested(panel.GetChild("WearEquipItem").asCom), true);
NewEquipItem = adapter.CreateNested(new FguiNested(panel.GetChild("NewEquipItem").asCom), true);
SellBtn = panel.GetChild("SellBtn") as GButton;
WearBtn = panel.GetChild("WearBtn") as GButton;
DecomposeBtn = panel.GetChild("DecomposeBtn") as GButton;
}
}
}