/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class DragonEggEquipVM : FguiViewModel { public Controller BtnState { get; private set; } public CommonBackGroundNestedView MaskBg { get; private set; } public DragonEggEquipItemView WearEquipItem { get; private set; } public DragonEggEquipItemView NewEquipItem { get; private set; } public GButton SellBtn { get; private set; } public GButton WearBtn { get; private set; } public GButton DecomposeBtn { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { BtnState = panel.GetController("BtnState"); MaskBg = adapter.CreateNested(new FguiNested(panel.GetChild("MaskBg").asCom), true); WearEquipItem = adapter.CreateNested(new FguiNested(panel.GetChild("WearEquipItem").asCom), true); NewEquipItem = adapter.CreateNested(new FguiNested(panel.GetChild("NewEquipItem").asCom), true); SellBtn = panel.GetChild("SellBtn") as GButton; WearBtn = panel.GetChild("WearBtn") as GButton; DecomposeBtn = panel.GetChild("DecomposeBtn") as GButton; } } }