/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using FairyGUI;
using FL.Data;
using FL.Data.Items;
using XGame.Database;
using XGame.Framework.UI;
namespace FL.FGUI
{
public class EquipParam
{
public long id; // 装备唯一id
public EEquipType equipType;
}
///
/// UI逻辑处理类
///
///
public partial class DragonEggEquipCtrl : UIController
{
private EquipItem _newEquip;
private EquipItem _wearEquip;
protected override void OnEnable(object intent)
{
AddUIListenres();
ShowUI(intent as EquipParam);
}
protected override void OnDisable()
{
_newEquip = null;
_wearEquip = null;
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres()
{
VM.SellBtn.onClick.Add(OnClickSellBtn);
VM.WearBtn.onClick.Add(OnClickWearBtn);
VM.DecomposeBtn.onClick.Add(OnClickDecomposeBtn);
}
private void RemoveUIListenres()
{
VM.SellBtn.onClick.Remove(OnClickSellBtn);
VM.WearBtn.onClick.Remove(OnClickWearBtn);
VM.DecomposeBtn.onClick.Remove(OnClickDecomposeBtn);
}
#endregion
///
/// 出售按钮事件
///
///
private void OnClickSellBtn(EventContext context)
{
if (_newEquip == null) return;
if (_newEquip.FightingPower > _wearEquip.FightingPower)
{
XGame.Log.Warn($"当前要出售的装备{_newEquip.FightingPower}战力高于身上穿戴的{_wearEquip.FightingPower}");
ConfirmationBoxParam dialogParam = new ConfirmationBoxParam()
{
cnt = StringDefine.sellHightPowerEquip,
tipsKey = EDayTipsKey.SellEquip,
onPromiseCallback = () => { SellEquip(); },
};
Context.UI.OpenAsync(UIKeys.CommonConfirmationBox, dialogParam);
return;
}
SellEquip();
}
private void SellEquip()
{
DragonEggService.Instance.SellEquip(_newEquip);
ClosePanel();
}
///
/// 穿戴|替换按钮事件
///
///
private void OnClickWearBtn(EventContext context)
{
if (_newEquip == null) return;
DragonEggService.Instance.OnChangeEquip(_newEquip.EquipType, _newEquip);
ClosePanel();
}
///
/// 分解按钮事件
///
///
private void OnClickDecomposeBtn(EventContext context)
{
ClosePanel();
}
private void ClosePanel()
{
Context.ClosePanel();
}
private void ShowUI(EquipParam param)
{
if (param == null) return;
var id = param.id;
if (param?.equipType != null)
{
var wearPartEquip = ItemData.Instance.GetEquipData(param.equipType);
if (wearPartEquip != null && wearPartEquip.Id == id)
{
ShowEquipInfo(wearPartEquip);
return;
}
}
_newEquip = ItemData.Instance.GetNewEquip(param.id);
if (_newEquip == null) return;
_wearEquip = ItemData.Instance.GetEquipData(_newEquip.EquipType);
bool bShowWear = _wearEquip != null;
if (bShowWear)
{
VM.WearEquipItem.Ctrl.ShowUI(_newEquip, _wearEquip, true);
}
VM.NewEquipItem.Ctrl.ShowUI(_newEquip, _wearEquip);
ShowBtnUI(bShowWear);
}
private void ShowBtnUI(bool bWear)
{
if (bWear)
{
//1_替换和出售 2_【替换】、【出售】、【分解】三个按钮
VM.BtnState.selectedIndex = DragonEggData.Instance.IsUnLockDecompose ? 2 : 1;
}
else
{
// 当前没有同位置的装备,可使用的功能按钮只有【穿戴】
VM.BtnState.selectedIndex = 0;
}
}
private void ShowEquipInfo(EquipItem equip)
{
// 展示装备属性详情
VM.BtnState.selectedIndex = 3;
VM.NewEquipItem.Ctrl.ShowUI(equip, equip, true);
}
}
}