/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// 该脚本由模板创建 /// created by cb 2024 using FairyGUI; using FL.Data; using System; using XGame.Framework.UI; namespace FL.FGUI { public class UseItemParam { public int id; public int showNum; public int maxNum; // -1表示无上限 public long endTime; // 结束时间戳 public Action onPromiseCallback; // 确定按钮回调函数 public Action onCancelCallback; // 取消按钮回调函数 } /// /// UI逻辑处理类 /// /// public partial class CommonUseItemCtrl : UIController { private bool _bPromiseCallback; private int _showCount; private long _openUIServerTime; // 打开此界面时所处的当前的时间戳(用于加速类道具打开此界面停留时间比较久时) private UseItemParam _useItemParam; private const int stayTime = 3000; // 停留时间超过30秒 protected override void OnEnable(object intent) { _bPromiseCallback = false; AddUIListenres(); AddEventListeners(); if (intent != null) { _useItemParam = (UseItemParam)intent; } _openUIServerTime = Context.Time.GetNowTime(); ShowItemUI(); ShowUI(); } protected override void OnDisable() { RemoveUIListenres(); RemoveEventListeners(); if (_bPromiseCallback) { if (_useItemParam?.onPromiseCallback != null) _useItemParam.onPromiseCallback(_showCount); } else { if (_useItemParam?.onCancelCallback != null) _useItemParam.onCancelCallback(); } _bPromiseCallback = false; _showCount = 0; _openUIServerTime = 0; _useItemParam = null; } #region UI事件 private void AddUIListenres() { VM.UseBtn.onClick.Add(OnClickUseBtn); VM.AddBtn.onClick.Add(OnClickAddBtn); VM.SubBtn.onClick.Add(OnClickSubBtn); } private void RemoveUIListenres() { VM.UseBtn.onClick.Remove(OnClickUseBtn); VM.AddBtn.onClick.Remove(OnClickAddBtn); VM.SubBtn.onClick.Remove(OnClickSubBtn); } private void OnClickUseBtn(EventContext context) { if (_useItemParam?.endTime > 0) { XGame.Log.Warn($"当前服务器时间:{Context.Time.GetNowTime()},_openUIServerTime:{_openUIServerTime}"); if (Context.Time.GetNowTime() - _openUIServerTime > stayTime) { var needNum = GetRealNeed(); if (needNum != _useItemParam.maxNum) { RefreshNeedTimeCard(needNum); return; } } } _bPromiseCallback = true; Context.ClosePanel(); } private void OnClickAddBtn(EventContext context) { long itemCount = ItemData.Instance.GetItemNum(_useItemParam.id); // 当前拥有的道具数量 var count = _showCount + 1; if (count <= itemCount) { if (_useItemParam.maxNum > 0 && count <= _useItemParam.maxNum) { _showCount = count; } ShowCount(); } } private void OnClickSubBtn(EventContext context) { var count = _showCount - 1; if (count >= 0) { _showCount = count; ShowCount(); } } #endregion #region 事件监听 private void AddEventListeners() { } private void RemoveEventListeners() { } #endregion private void ShowItemUI() { UiParam _uiParam = new UiParam(); _uiParam.bShowBtn = true; _uiParam.bShowName = true; _uiParam.bShowCount = true; VM.ItemBtn.Ctrl.ShowAnalogData(_useItemParam.id, _uiParam); } private void ShowUI() { long itemCount = ItemData.Instance.GetItemNum(_useItemParam.id); // 当前拥有的道具数量 _showCount = itemCount < _useItemParam.showNum ? (int)itemCount : _useItemParam.showNum; ShowCount(); } /// /// 显示数量按钮UI状态 /// private void ShowBtnUI() { } private void ShowCount() { VM.NumLabel.text = _showCount.ToString(); } // 获取实际需要的加速道具数量 private int GetRealNeed() { var needTime = DragonEggData.Instance.UpgradeEndTime - Context.Time.GetNowTime(); return DragonEggService.Instance.GetAccelerationCardNum(DragonEggData.Instance.AccelerateId, needTime); } //时间变化,刷新卡所需数量重置 private void RefreshNeedTimeCard(int maxNum) { _useItemParam.maxNum = maxNum; _useItemParam.showNum = _useItemParam.maxNum > 1 ? _useItemParam.maxNum - 1 : 0; _openUIServerTime = Context.Time.GetNowTime(); ShowUI(); } } }