namespace XGame.Database { public partial class EquipmentBaseAttrTableRepo { /*** * 品质*100000+部位(1_武器 2_其他)*1000+等级 */ public static EquipmentBaseAttrTable GetEquipmentBaseAttrTable(EQualityLevel quality, int level, bool bWeapon) { int tableId = (int)quality * 100000 + (bWeapon ? 1 : 2) * 1000 + level; return Get(tableId); } } }