using UnityEngine; namespace XGame.Database { public static class VectorUtils { ///// ///// Vector3 -> Vec3 ΅Δ±ΆΚύ ///// //public static readonly int Multiple = 1000; #region Vec3 /// /// Vec3 -> Vector3 /// /// /// public static Vector3 ToVector3(this Vec3 vec) { return new Vector3(vec.X, vec.Y, vec.Z); } /// /// Vec3 -> Vector3Int /// /// /// public static Vector3Int ToVector3Int(this Vec3 vec) { return Vector3Int.RoundToInt(new Vector3(vec.X, vec.Y, vec.Z)); } #endregion #region Vec2 /// /// Vec2 -> Vector2 /// /// /// public static Vector2 ToVector2(this Vec2 vec) { return new Vector2(vec.X, vec.Y); } /// /// Vec2 -> Vector2Int /// /// /// public static Vector2Int ToVector2Int(this Vec2 vec) { return Vector2Int.RoundToInt(new Vector2(vec.X, vec.Y)); } #endregion } }