using UnityEngine; namespace XGame.Database { public static class TableUtils { /// /// 属性缩放倍数 /// public static readonly int Multiple = 10000; /// /// 数据库万分比字段转真实值 /// /// /// public static float ToRealFloat(this int val) { return val * 0.0001f; } /// /// 数据库万分比字段转真实值 /// /// /// public static int ToReal(this int val) { return Mathf.CeilToInt(val * 0.0001f); } /// /// 数据库万分比字段转真实值 /// /// /// public static double ToRealDouble(this long val) { return val * 0.0001f; } /// /// 数据库万分比字段转真实值 /// /// /// public static long ToReal(this long val) { //四舍五入 return (val + 5000) / Multiple; } /// /// 检测技能或Buff的目标类型 /// /// /// /// public static bool IsContain(uint skillTargetType, ESkillTargetType targetType) { return (skillTargetType & (uint)targetType) != 0; } /// /// 是否基础属性 /// /// /// public static bool IsBasic(this EAttributeType type) { return type is EAttributeType.Hp or EAttributeType.Atk or EAttributeType.Def or EAttributeType.AtkSpeed; } /// /// 是否装备特殊属性 /// /// /// public static bool IsItemSpecial(this EAttributeType type) { return type is EAttributeType.Crit or EAttributeType.DoubleHit or EAttributeType.Counter or EAttributeType.Verti or EAttributeType.Eva or EAttributeType.CritRes or EAttributeType.VertigoRes or EAttributeType.EvaRes or EAttributeType.DoubleHitRes or EAttributeType.CounterRes; } } }