// Generate By EToy
// Don't Edit It!!
using XGame.Framework.Database;
using XGame.Framework.Serialization;
namespace XGame.Database
{
/// dragonEggOpen
public sealed class dragonEggOpenTable : ITable
{
long ITable.Key => Id;
/// ID
public int Id { get; private set; }
/// 龙蛋等级
public int EggLevel { get; private set; }
/// 抽取次数
public int DrawNum { get; private set; }
/// 装备品质
public EQualityLevel Quality { get; private set; }
/// 装备部位
public EEquipType Part { get; private set; }
void ISerializable.Deserialize(IReader reader)
{
Id = reader.ReadInt();
EggLevel = reader.ReadInt();
DrawNum = reader.ReadInt();
Quality = (EQualityLevel)reader.ReadInt();
Part = (EEquipType)reader.ReadInt();
}
void ISerializable.Serialize(IWriter writer)
{
writer.Write(Id);
writer.Write(EggLevel);
writer.Write(DrawNum);
writer.Write((int)Quality);
writer.Write((int)Part);
}
}
}