// Generate By EToy // Don't Edit It!! using XGame.Framework.Serialization; namespace XGame.Database { /// /// 3维坐标 /// public sealed class Vec3 : ISerializable { public float X { get; private set; } public float Y { get; private set; } public float Z { get; private set; } void ISerializable.Deserialize(IReader reader) { X = reader.ReadFloat(); Y = reader.ReadFloat(); Z = reader.ReadFloat(); } void ISerializable.Serialize(IWriter writer) { writer.Write(X); writer.Write(Y); writer.Write(Z); } } }