// Generate By EToy
// Don't Edit It!!
using XGame.Framework.Serialization;
namespace XGame.Database
{
///
/// 多项奖励配置
///
public sealed class MutilAward : ISerializable
{
public int AwardNo { get; private set; }
public Award[] Awards { get; private set; }
void ISerializable.Deserialize(IReader reader)
{
AwardNo = reader.ReadInt();
Awards = reader.ReadEnumerable();
}
void ISerializable.Serialize(IWriter writer)
{
writer.Write(AwardNo);
writer.Write(Awards);
}
}
}