// Generate By EToy // Don't Edit It!! using XGame.Framework.Serialization; namespace XGame.Database { /// /// 多项奖励配置 /// public sealed class MutilAward : ISerializable { public int AwardNo { get; private set; } public Award[] Awards { get; private set; } void ISerializable.Deserialize(IReader reader) { AwardNo = reader.ReadInt(); Awards = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(AwardNo); writer.Write(Awards); } } }