using System.IO; using UnityEditor; using UnityEngine; namespace FL.Editor.Imports { public class ModelImportTask { [MenuItem("Tools/FL/导入模型Spine")] public static void Test() { var task = new ModelImportTask(); task.Start(); } private const string export_folder = "Export"; private const string spine_atlas_txt = ".atlas.txt"; private const string spine_png = ".png"; private const string spine_skel_bytes = ".skel.bytes"; public void Start() { var config = CustomModelConfig.Load(); if (config == null) { return; } if (!Directory.Exists(config.customModelsPath)) { Debug.LogError($"外部资源根路径错误:{config.customModelsPath}"); return; } foreach (var item in config.paths) { var fromPath = Path.Combine(config.customModelsPath, item.from); var toPath = item.to; if (!Directory.Exists(fromPath) || !Directory.Exists(toPath)) { Debug.Log($"无效的路径配置.From:{item.from} To:{item.to}"); continue; } var subFolders = Directory.GetDirectories(fromPath); foreach (var subFolder in subFolders) { CopyFiles(subFolder, toPath); } } AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); } private void CopyFiles(string fromPath, string toPath) { var modelName = Path.GetFileName(fromPath); if (XGame.Editor.Asset.FileUtil.HasChinese(modelName) || modelName.Contains(' ')) { Debug.LogError($"模型名字包含中文或者空格. Path:{fromPath}"); return; } var atlasFile = modelName + spine_atlas_txt; var atlasPath = Path.Combine(fromPath, export_folder, atlasFile); if (!File.Exists(atlasPath)) { Debug.Log($"找不到模型图集文件. Path:{atlasPath}"); return; } var pngFile = modelName + spine_png; var pngPath = Path.Combine(fromPath, export_folder, pngFile); if (!File.Exists(pngPath)) { Debug.Log($"找不到模型贴图. Path:{pngPath}"); return; } var skelFile = modelName + spine_skel_bytes; var skelPath = Path.Combine(fromPath, export_folder, skelFile); if (!File.Exists(skelPath)) { Debug.Log($"找不到模型动作文件. Path:{skelPath}"); return; } toPath = Path.Combine(toPath, modelName); if (!Directory.Exists(toPath)) { Directory.CreateDirectory(toPath); } CopyFile(atlasPath, Path.Combine(toPath, atlasFile)); CopyFile(pngPath, Path.Combine(toPath, pngFile)); CopyFile(skelPath, Path.Combine(toPath, skelFile)); } private void CopyFile(string fromPath, string toPath) { //if (File.Exists(toPath)) //{ // FileUtil.DeleteFileOrDirectory(toPath); //} //FileUtil.CopyFileOrDirectory(fromPath, toPath); File.Copy(fromPath, toPath, true); } } }