//
// Input: club_c.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=102602
public sealed partial class ClubCreateClubRequest : IMsgRequest
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 102602;
public void Clear()
{
}
/// 世家名
public string name;
/// 世家公告
public string notice;
/// 世家宣言
public string declaration;
/// 世家旗帜
public string flag;
/// 是否允许随机加入
public int applyAuto;
}
/// id=102602
public sealed partial class ClubCreateClubResponse : IMsgResponse
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 102602;
public void Clear()
{
}
long IMsgResponse.GetCode() => code;
string IMsgResponse.GetInfo() => msg;
/// 消息返回类型0正常 1业务报错 2其他
public int code;
/// 返回提示
public string msg;
}
/// id=102601
public sealed partial class ClubIntoRequest : IMsgRequest
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 102601;
public void Clear()
{
}
}
/// id=102601
public sealed partial class ClubIntoResponse : IMsgResponse
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 102601;
public void Clear()
{
}
long IMsgResponse.GetCode() => code;
string IMsgResponse.GetInfo() => msg;
/// 消息返回类型0正常 1业务报错 2其他
public int code;
/// 返回提示
public string msg;
}
}