// // Input: club_c.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=102602 public sealed partial class ClubCreateClubRequest : IMsgRequest { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 102602; public void Clear() { } /// 世家名 public string name; /// 世家公告 public string notice; /// 世家宣言 public string declaration; /// 世家旗帜 public string flag; /// 是否允许随机加入 public int applyAuto; } /// id=102602 public sealed partial class ClubCreateClubResponse : IMsgResponse { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 102602; public void Clear() { } long IMsgResponse.GetCode() => code; string IMsgResponse.GetInfo() => msg; /// 消息返回类型0正常 1业务报错 2其他 public int code; /// 返回提示 public string msg; } /// id=102601 public sealed partial class ClubIntoRequest : IMsgRequest { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 102601; public void Clear() { } } /// id=102601 public sealed partial class ClubIntoResponse : IMsgResponse { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 102601; public void Clear() { } long IMsgResponse.GetCode() => code; string IMsgResponse.GetInfo() => msg; /// 消息返回类型0正常 1业务报错 2其他 public int code; /// 返回提示 public string msg; } }