// // Input: club.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=204200 public sealed partial class ClubInfoPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 204200; public void Clear() { } /// 公会ID public int clubId; /// 会长UUID public int uuid; /// 公会所属服务器ID public int sid; /// 公会名字 public string name; /// 公会等级 public int level; /// 公会经验 public int exp; /// 公会公告 public string notice; /// 公会战力 public long power; /// 公会日志 public System.Collections.Generic.List log; /// 申请加入等级要求 public int applyLevel; /// 允许自动加入 public int applyAuto; /// 允许被搜索 public int canselect; /// 创建时间 public int createTime; /// 每日重算字段 public int outTime; /// 成员列表 public System.Collections.Generic.List member; /// 总活跃值 public int activeAll; /// 成员申请 public System.Collections.Generic.List apply; } }