//
// Input: club.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=204200
public sealed partial class ClubInfoPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 204200;
public void Clear()
{
}
/// 公会ID
public int clubId;
/// 会长UUID
public int uuid;
/// 公会所属服务器ID
public int sid;
/// 公会名字
public string name;
/// 公会等级
public int level;
/// 公会经验
public int exp;
/// 公会公告
public string notice;
/// 公会战力
public long power;
/// 公会日志
public System.Collections.Generic.List log;
/// 申请加入等级要求
public int applyLevel;
/// 允许自动加入
public int applyAuto;
/// 允许被搜索
public int canselect;
/// 创建时间
public int createTime;
/// 每日重算字段
public int outTime;
/// 成员列表
public System.Collections.Generic.List member;
/// 总活跃值
public int activeAll;
/// 成员申请
public System.Collections.Generic.List apply;
}
}