// // Input: act_shop.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=203700 public sealed partial class ActShopPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203700; public void Clear() { } /// 商品列表 public System.Collections.Generic.List goods; /// 下一次刷新时间 public long nextTime; /// 下一次刷新时间 public long nextWeekTime; } /// id=203701 public sealed partial class ActShopGoodsPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203701; public void Clear() { } public System.Collections.Generic.List goods; } }