//
// Input: act_shop.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=203700
public sealed partial class ActShopPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203700;
public void Clear()
{
}
/// 商品列表
public System.Collections.Generic.List goods;
/// 下一次刷新时间
public long nextTime;
/// 下一次刷新时间
public long nextWeekTime;
}
/// id=203701
public sealed partial class ActShopGoodsPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203701;
public void Clear()
{
}
public System.Collections.Generic.List goods;
}
}