//
// Input: act_fb_lwt.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=204000
public sealed partial class ActFbLwtPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 204000;
public void Clear()
{
}
/// 当前龙王塔层数id
public int fbid;
/// 下次恢复门票时间
public int nextTime;
/// 每场战斗唯一标识
public string fightKey;
/// 每场战斗开始时间
public long fightTime;
/// 奖励弹窗
public System.Collections.Generic.List items;
}
/// id=204001
public sealed partial class ActFbLwtFightKeyPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 204001;
public void Clear()
{
}
public string fightKey;
}
/// id=204002
public sealed partial class ActFbLwtFbidPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 204002;
public void Clear()
{
}
public int fbid;
public System.Collections.Generic.List items;
}
}