// // Input: act_fb_lwt.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=204000 public sealed partial class ActFbLwtPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 204000; public void Clear() { } /// 当前龙王塔层数id public int fbid; /// 下次恢复门票时间 public int nextTime; /// 每场战斗唯一标识 public string fightKey; /// 每场战斗开始时间 public long fightTime; /// 奖励弹窗 public System.Collections.Generic.List items; } /// id=204001 public sealed partial class ActFbLwtFightKeyPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 204001; public void Clear() { } public string fightKey; } /// id=204002 public sealed partial class ActFbLwtFbidPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 204002; public void Clear() { } public int fbid; public System.Collections.Generic.List items; } }