// Generate By EToy // Don't Edit It!! namespace XGame.Database { public static class KeyValue { /// 麻痹效果(技能cd回退80%)万分比 /// 8000 public static readonly int ParalysisDelayFac = 8000; /// 【宝箱升级】观看广告缩短升级的时间\n广告次数 /// 5 public static readonly int boxUpBillNum = 5; /// 【宝箱升级】观看广告缩短升级的时间\n广告缩短时长(单位:秒) /// 300 public static readonly int boxUpBillTime = 300; /// 【宝箱升级】公会协助缩短升级的时间\n当日当前等级被协助上限次数 /// 10 public static readonly int boxUpGuidHelpNum = 10; /// 【宝箱升级】公会协助缩短升级的时间\n单个协助缩短时长(单位:秒) /// 30 public static readonly int boxUpGuidHelpTime = 30; /// 【背包格子上限】种类上限,叠加无上限 /// 100 public static readonly int boxMax = 100; /// 【邮件】邮件数量上限 /// 100 public static readonly int mailMax = 100; /// PVE变强跳转[jump表的跳转ID] /// [3,4,5,7] public static readonly int[] PveStronger = {3,4,5,7}; /// PVP变强跳转[jump表的跳转ID] /// [3,6,8,9] public static readonly int[] PvpStronger = {3,6,8,9}; /// 主角升级道具Id /// 1014 public static readonly int PlayerUpItemId = 1014; /// 挂机时间上限(秒) /// 54000 public static readonly int PlaceRewardsLimit = 54000; /// 【抽奖】圣兵品质+宝箱等级(圣兵抽奖用) /// [3,2,4,4,5,5,6,6] public static readonly int[] drawRelease = {3,2,4,4,5,5,6,6}; /// 【主线关卡】每日加速消耗(放置宝箱所用)道具id+消耗数量 /// [0,0,2,100,2,150,5,30000] public static readonly int[] consume = {0,0,2,100,2,150,5,30000}; /// 【公会】开始时间-结束时间(公会拜访开启时间) /// [43200,64799,64800,86399] public static readonly int[] guildTime = {43200,64799,64800,86399}; /// 【公会】道具id+道具数量+权重(公会拜访获得奖励) /// [1,100,3000,2,100,3000,3,100,3000] public static readonly int[] guildReward = {1,100,3000,2,100,3000,3,100,3000}; /// 【公会】改名人数+道具id+道具数量(公会成员改名奖励) /// [10,1,1000,20,2,1000,30,2,1500,50,2,2000] public static readonly int[] nameReward = {10,1,1000,20,2,1000,30,2,1500,50,2,2000}; /// 【公会】道具id+数量(会创建价格) /// [2,500] public static readonly int[] creationGuild = {2,500}; /// 【公会】道具id+数量(公会成员改名价格) /// [2,100] public static readonly int[] namePrices = {2,100}; /// 【公会】退公会次数+退出公会冷却时长(公会成员改名价格) /// [1,600,2,1800,3,3600,4,43200] public static readonly int[] exitGuild = {1,600,2,1800,3,3600,4,43200}; } }