// Generate By EToy
// Don't Edit It!!
namespace XGame.Database
{
public static class KeyValue
{
/// 麻痹效果(技能cd回退80%)万分比
/// 8000
public static readonly int ParalysisDelayFac = 8000;
/// 【宝箱升级】观看广告缩短升级的时间\n广告次数
/// 5
public static readonly int boxUpBillNum = 5;
/// 【宝箱升级】观看广告缩短升级的时间\n广告缩短时长(单位:秒)
/// 300
public static readonly int boxUpBillTime = 300;
/// 【宝箱升级】公会协助缩短升级的时间\n当日当前等级被协助上限次数
/// 10
public static readonly int boxUpGuidHelpNum = 10;
/// 【宝箱升级】公会协助缩短升级的时间\n单个协助缩短时长(单位:秒)
/// 30
public static readonly int boxUpGuidHelpTime = 30;
/// 【背包格子上限】种类上限,叠加无上限
/// 100
public static readonly int boxMax = 100;
/// 【邮件】邮件数量上限
/// 100
public static readonly int mailMax = 100;
/// PVE变强跳转[jump表的跳转ID]
/// [3,4,5,7]
public static readonly int[] PveStronger = {3,4,5,7};
/// PVP变强跳转[jump表的跳转ID]
/// [3,6,8,9]
public static readonly int[] PvpStronger = {3,6,8,9};
/// 主角升级道具Id
/// 1014
public static readonly int PlayerUpItemId = 1014;
/// 挂机时间上限(秒)
/// 54000
public static readonly int PlaceRewardsLimit = 54000;
/// 【抽奖】圣兵品质+宝箱等级(圣兵抽奖用)
/// [3,2,4,4,5,5,6,6]
public static readonly int[] drawRelease = {3,2,4,4,5,5,6,6};
/// 【主线关卡】每日加速消耗(放置宝箱所用)道具id+消耗数量
/// [0,0,2,100,2,150,5,30000]
public static readonly int[] consume = {0,0,2,100,2,150,5,30000};
/// 【公会】开始时间-结束时间(公会拜访开启时间)
/// [43200,64799,64800,86399]
public static readonly int[] guildTime = {43200,64799,64800,86399};
/// 【公会】道具id+道具数量+权重(公会拜访获得奖励)
/// [1,100,3000,2,100,3000,3,100,3000]
public static readonly int[] guildReward = {1,100,3000,2,100,3000,3,100,3000};
/// 【公会】改名人数+道具id+道具数量(公会成员改名奖励)
/// [10,1,1000,20,2,1000,30,2,1500,50,2,2000]
public static readonly int[] nameReward = {10,1,1000,20,2,1000,30,2,1500,50,2,2000};
/// 【公会】道具id+数量(会创建价格)
/// [2,500]
public static readonly int[] creationGuild = {2,500};
/// 【公会】道具id+数量(公会成员改名价格)
/// [2,100]
public static readonly int[] namePrices = {2,100};
/// 【公会】退公会次数+退出公会冷却时长(公会成员改名价格)
/// [1,600,2,1800,3,3600,4,43200]
public static readonly int[] exitGuild = {1,600,2,1800,3,3600,4,43200};
}
}