using XGame.Framework.Network; namespace FL.Network { public class CallShareRwdResponseCtrl : MsgController { protected override void OnProcess(CallShareRwdResponse message, object context) { var type = (int)context; if (type == 1) { EventSingle.Instance.Notify(EventDefine.SummonSbShare); } else EventSingle.Instance.Notify(EventDefine.SummonMwShare); } } }