using XGame.Framework.Network; namespace FL.Network { public class CallChoujiangResponseCtrl : MsgController { protected override void OnProcess(CallChoujiangResponse message, object context) { var type = (int)context; if (type == 1) { EventSingle.Instance.Notify(EventDefine.SummonSbDraw); } else EventSingle.Instance.Notify(EventDefine.SummonMwDraw); } } }