using XGame.Framework.Network; namespace FL.Network { public class CallCheckUpKind11ResponseCtrl : MsgController { protected override void OnProcess(CallCheckUpKind11Response message, object context) { var type = (int)context; if (type == 1) { EventSingle.Instance.Notify(EventDefine.SummonSbAd); } else EventSingle.Instance.Notify(EventDefine.SummonMwAd); } } }