// // Input: kind11_c.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=102801 public sealed partial class Kind11XiadanRequest : IMsgRequest { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 102801; public void Clear() { } /// 参数【kid,hdcid,dc1,....】这些参数都有则按这个顺序,不需要的参数就不传 public System.Collections.Generic.List param; } /// id=102801 public sealed partial class Kind11XiadanResponse : IMsgResponse { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 102801; public void Clear() { } long IMsgResponse.GetCode() => code; string IMsgResponse.GetInfo() => msg; /// 消息返回类型0正常 1业务报错 2其他 public int code; /// 返回提示 public string msg; } }