//
// Input: kind11_c.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=102801
public sealed partial class Kind11XiadanRequest : IMsgRequest
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 102801;
public void Clear()
{
}
/// 参数【kid,hdcid,dc1,....】这些参数都有则按这个顺序,不需要的参数就不传
public System.Collections.Generic.List param;
}
/// id=102801
public sealed partial class Kind11XiadanResponse : IMsgResponse
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 102801;
public void Clear()
{
}
long IMsgResponse.GetCode() => code;
string IMsgResponse.GetInfo() => msg;
/// 消息返回类型0正常 1业务报错 2其他
public int code;
/// 返回提示
public string msg;
}
}