//
// Input: act_shengbing.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=201800
public sealed partial class ActShengBingPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201800;
public void Clear()
{
}
/// 圣兵库列表
public System.Collections.Generic.List shengbing;
/// 已激活的羁绊id
public System.Collections.Generic.List jiban;
/// 上阵圣兵信息
public System.Collections.Generic.List shangzhen;
}
/// id=201801
public sealed partial class ActShengbingShengbingPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201801;
public void Clear()
{
}
public System.Collections.Generic.List shengbing;
}
/// id=201804
public sealed partial class ActShengbingJibanPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201804;
public void Clear()
{
}
public System.Collections.Generic.List jiban;
}
/// id=201805
public sealed partial class ActShengbingShangzhenPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201805;
public void Clear()
{
}
public System.Collections.Generic.List shangzhen;
}
}