// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// guildPower public sealed class guildPowerTable : ITable { long ITable.Key => Id; /// 功能ID public int Id { get; private set; } /// 公会职位 public string Posts { get; private set; } /// 职位数量 public int PostsNumber { get; private set; } /// 职位权限1=修改公告2=批准玩家入会3=升降成员职位4=移除成员5=修改公会名前缀6=修改公会名称7=修改公会加入方式 public int[] Power { get; private set; } /// 按钮显示1=拜访按钮2=委任按钮3=转让按钮4=晋升按钮5=贡献按钮6=查看按钮 public int[] Icon { get; private set; } // c void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Posts = reader.ReadString(); PostsNumber = reader.ReadInt(); Power = reader.ReadEnumerable(); Icon = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Posts); writer.Write(PostsNumber); writer.Write(Power); writer.Write(Icon); } } }