// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// epigraphDraw public sealed class epigraphDrawTable : ITable { long ITable.Key => Id; /// 宝箱等级 public int Id { get; private set; } /// 奖池(道具id)道具id+道具数量+道具权重(万) public int[] Reward { get; private set; } /// 升级经验 public int NeedExp { get; private set; } /// 保底奖励道具id+道具数量+道具权重(万) public int[] FloorsReward { get; private set; } /// 保底奖励道具id+道具数量+道具权重(万) public int[] FloorsReward2 { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Reward = reader.ReadEnumerable(); NeedExp = reader.ReadInt(); FloorsReward = reader.ReadEnumerable(); FloorsReward2 = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Reward); writer.Write(NeedExp); writer.Write(FloorsReward); writer.Write(FloorsReward2); } } }