namespace XGame.Framework.Nodes
{
///
/// 不是真正的树结构,只是按照分组id保存
///
public interface INodeTree : INodeGroup
{
///
/// 根节点,全局唯一
///
INode Root { get; }
///
/// 移除NodeGroup
///
///
///
void RemoveGroup(uint groupId, bool isDestroy = false);
}
public interface INodeTreeSetter
{
INodeTree NodeTree { set; }
}
}