namespace XGame.Framework.Nodes { /// /// 不是真正的树结构,只是按照分组id保存 /// public interface INodeTree : INodeGroup { /// /// 根节点,全局唯一 /// INode Root { get; } /// /// 移除NodeGroup /// /// /// void RemoveGroup(uint groupId, bool isDestroy = false); } public interface INodeTreeSetter { INodeTree NodeTree { set; } } }