using UnityEngine; using XGame.Framework.Asset; using XGame.Framework.Asyncs; using XGame.Framework.Serialization; namespace XGame.Framework.Database { public class DatabaseAsync : Async, IDatabaseAsync where TTable : class, ITable { public string TableName { get; private set; } //private string _text; private IAssetLoadAsync _loadAsync; private byte[] _bytes; public DatabaseAsync(string tableName) { TableName = tableName; } public TRepository GetResult() where TRepository : TableRepository { if (_bytes == null || _bytes.Length == 0) { return default; } return SerializationUtils.Read(_bytes); //if (string.IsNullOrEmpty(_text)) //{ // return default(T[]); //} //return XJson.ToObject(_text); } protected override void OnRemoveAll() { _loadAsync?.RemoveOn(OnLoaded); _loadAsync = null; _bytes = null; } public void Start() { _loadAsync = AssetManager.LoadAsync(TableName); _loadAsync.On(OnLoaded); //try //{ // var uri = FileUtils.GetFileUrl($"Tables/{TableName}.json"); // var request = UnityWebRequest.Get(uri); // var operation = request.SendWebRequest(); // operation.completed += (op) => // { // if (request.result == UnityWebRequest.Result.Success) // { // _text = request.downloadHandler.text; // } // else // { // _text = string.Empty; // State = request.error; // Log.Error($"DatabaseAsync failed. URL:{uri} Result:{request.result} Error:{request.error}"); // } // Completed(); // }; //} //catch (Exception ex) //{ // Log.Exception($"DatabaseAsync Name:{TableName}", ex); //} } private void OnLoaded(IAsync _) { var loadAsync = _loadAsync; _loadAsync = null; var result = loadAsync.Result; _bytes = result?.bytes ?? null; State = loadAsync.State; Completed(); AssetManager.Recycle(result); } } }