using System; namespace XGame.Framework.Asset { [System.Serializable] public struct AtlasAlphaTextureInfo : IComparable { /// /// 贴图的addressableName /// public string textureName; /// /// 贴图的GUID /// public string textureGUID; /// /// 图集名字 /// public string atlasName; //public string atlasName; public string[] sprites; public int CompareTo(object obj) { if (obj is AtlasAlphaTextureInfo compareInfo) { return string.CompareOrdinal(this.textureName, compareInfo.textureName); } return -1; } } }