using XGame.Framework.Asyncs; namespace XGame.Framework.Asset { /// /// 从AssetBundleLoader缓存重新加载回来的Asset /// 该异步为伪异步,不需要进AsyncPool,而是直接使用Start()结束异步操作 /// internal class AssetLoadFromCacheAsync : Async, IAssetAsync { public UnityEngine.Object Source { internal set; get; } //public string Path { internal set; get; } public string AddressableName { get; internal set; } public void Start() { Progress = 1f; Completed(); } public object GetResult() { object result = Source; Clear(); return result; } void Clear() { Source = null; } } }