using XGame.Framework.i18n; using XGame.Framework.Quality; namespace XGame.Framework.Asset.Addressable { public interface IAddressableManifest { bool ContainsName(string addressableName); bool IsInResourcesByName(string addressableName); string GetRelativePath(string addressableName); bool TryGetI18nAddressableName(string addressableName, LanguageType langFlag, out string i18nName); bool TryGetLodAddressableName(string addressableName, XQualityLevel quality, out string lodName); } }